Andy Larmand

  1. Eduporium Experiment | Using The Strawbees Classroom LMS

    Eduporium Experiment | Using The Strawbees Classroom LMS

    The Strawbees Classroom platform is now accessible to any educator, and the Strawbees team has made a bunch of improvements to the LMS. Now, teachers can try a giant library of Strawbees example activities, share their own project guides, and directly assign new challenges. With access to the portal, engineering and exploration in elementary STEM is much easier.

  2. Eduporium Weekly | Culturally Responsive Teaching

    Eduporium Weekly | Culturally Responsive Teaching

    We now have so many unique teaching styles and strategies for effectively communicating curricular content to your kids, including teacher-centered, student-centered, self-paced, competency-based, and even inquiry-based models among others. Then, there is culturally responsive teaching, which involves shifting instruction and language for kids from different cultures.

  3. Eduporium Weekly | Teaching Students Career Readiness

    Eduporium Weekly | Teaching Students Career Readiness

    Career readiness can mean any number of different things—especially as it pertains to today’s education landscape. As you know, students may move on to college, attend trade schools, or begin working right after completing high school. Thanks to career and technical education programs, however, many students can learn viable skills and quickly begin a relevant career.

  4. Rising Resources | The Quizlet Live Assessment Game

    Rising Resources | The Quizlet Live Assessment Game

    Quizlet Live is a collaborative classroom game that your students can play together from their own devices. They could use it in the same classrooms or when studying from home—perfect for accommodating review efforts at all different times. To get started with Quizlet Live, teachers can just create a Quizlet account and they’ll get a Quizlet Live code to share with kids.

  5. Eduporium Weekly | Coding For Kids Of Different Ages

    Eduporium Weekly | Coding For Kids Of Different Ages

    There are typically two primary options for younger kids (or older students) to get started with coding: either physical tools or digital tools. Most of our expertise involves the physical coding tools, including educational robotics kits, circuitry solutions, or even programmable drones. Especially following the remote learning era, however, there are also strictly virtual platforms.

  6. Rising Resources | Using Oodle Like Wordle For Math

    Rising Resources | Using Oodle Like Wordle For Math

    If you are familiar with Wordle, the Oodle math game is very similar. Instead of guessing those 5-letter words without much context, however, kids have to build out an equation that’ll work with the answer they were given. So, if the answer to a puzzle is 41, they’d have to figure out all other elements to the equation in six or fewer tries, challenging their brain as they learn math.

  7. Eduporium Weekly | Figuring Out The Achievement Gap

    Eduporium Weekly | Figuring Out The Achievement Gap

    When we talk about achievement gaps in education, we’re usually referring to measurable variance in achievements among students from different but often inherent groups. These include gaps in grades, attendance, and even soft skills development, and how not having truly equitable opportunities is affecting them. Moving forward, preventing and shrinking said gaps is key.

  8. High School Esports Benefits And Starting An Esports Team

    High School Esports Benefits And Starting An Esports Team

    What started simply as competitions among lifelong gamers has ballooned to this billion-dollar industry with professional video game players squaring off in tournaments around the world, students earning scholarships to play in college, and learning how to make money. Esports has even permeated high schools and it’s providing brand-new opportunities for development.

  9. Tips & Tricks | The Bee-Bot Robot From Terrapin

    Tips & Tricks | The Bee-Bot Robot From Terrapin

    Students in Pre–K, kindergarten, and up to first or second grade could use the Bee-Bot screen-free or mix in digital coding once they’re ready for new challenges. It’s simple coding system features directional buttons, allowing younger children to explore programming right on their classroom floors as they experience age-appropriate STEAM adventures in early education.

  10. Eduporium Weekly | Makerspace Tips Across Grade Levels

    Eduporium Weekly | Makerspace Tips Across Grade Levels

    If you mostly focus on introducing elementary school students to MakerEd, it could potentially involve a much more simplistic start. Then, once they’re into middle school, children can start to create their own valuable MakerEd experiences. And, by the time they transition to high school and more fully grasp the essence of making, it’s up to them to impact their communities.

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