Andy Larmand

  1. Eduporium Experiment | Bee-Bot Robot

    Eduporium Experiment | Bee-Bot Robot
    To use the Bee–Bot See & Say model with a device, kids can download the Bee–Bot app from the app store. It’s available for iOS devices (iPhone and iPad) and Android devices, offering them the chance to bolster new coding skills while playing games. Most importantly, it creates a stepping stone to the next level of coding with the Bee–Bot
  2. Eduporium Weekly | Esports In Education

    Eduporium Weekly | Esports In Education
    Just as they would participate in traditional school sports, like football and basketball, establishing school esports programs has become much more common with students even leading the charges in many cases. Similar to receiving athletic scholarships to play sports in college, students can now also do the same with esports—just one of the benefits it provides. 
  3. Tips & Tricks | Skoog Instrument 2.0

    Tips & Tricks | Skoog Instrument 2.0
    The Skoog 2.0 is a tactile device that students can utilize to create sounds and music based on how they touch the various sides of this cube-shaped structure. It’s soft and even somewhat squishy, mimicking the top side of a drum with its unique texture but the Skoog 2.0 helps K–12 music teachers create learning experiences that are equally fun
  4. Eduporium Experiment | The DJI RoboMaster TT Drone

    Eduporium Experiment | The DJI RoboMaster TT Drone
    Ready to fly into STEAM classrooms as the next huge thing in educational drones, the RoboMaster TT packs a pretty big punch. Kids can program it in a variety of coding languages and it comes with additional tech features that help to make it valuable throughout middle, high school, and even up into higher education. So, let’s take a look
  5. Robotics, Coding, And VR: Our 2022 Webinar Replays

    Robotics, Coding, And VR: Our 2022 Webinar Replays
    Throughout 2022, we’ve hosted an Eduporium webinar series and focused on some of the newer technologies we offer. In this series, we collaborated with a few of our manufacturer partners, who each certainly shared helpful insights on their classroom tech solutions. Head inside to learn more about four of our newer teacher tools for advancing STEM learning opportunities.
  6. Rising Resources | High School Esports League

    Rising Resources | High School Esports League
    So much goes into creating a school esports program, especially if you are trying to quickly start competing against other teams. If you’re interested in jumping in to interscholastic gaming competitions as opposed to students just playing with their classmates, the High School Esports League serves as a great resource for athletic directors, tech directors, and even coaches.
  7. Classroom Robots: A Look At Our Robotics Progression Chart

    Classroom Robots: A Look At Our Robotics Progression Chart
    A large percentage of parents and K–12 teachers are aware that computer science and STEM education can impact children starting at a very young age. They may not, however, have all the key information when it comes to how to facilitate these learning experiences. From kindergarten up through high school, these robotics tools help kids progressively develop CS skills.
  8. Tips & Tricks | The RobotLAB VR Expeditions 2.0 Kits

    Tips & Tricks | The RobotLAB VR Expeditions 2.0 Kits
    Though modeled after the Google Expeditions system, the Expeditions 2.0 VR kits feature new technical and instructional upgrades as the RobotLAB team designed them based on the feedback from thousands of educators. Plus, among the 700 Expeditions 2.0 field trips, teachers can find relevant content that aligns with their lesson plans, which we’ll explore more inside.
  9. STEAM Activities For Students With Different Learning Styles

    STEAM Activities For Students With Different Learning Styles
    Today’s four most common learning styles include visual learning, auditory learning, kinesthetic learning, and, finally, reading and writing. Almost all of our students fall into one of these categories and, as you may guess, since it combines hands-on exploring with solving problems, kinesthetic learning is the one that’s most often associated with hands-on STEM education.
  10. 8 Steps For Introducing A School Robotics Club

    8 Steps For Introducing A School Robotics Club
    Most school administrators will be happy to give their approval for starting a school robotics club but you’ll still have to show a clear value proposition in your proposal. Once you get approved, research some classroom robots and find lesson ideas, you’ll be ready to firm up the key logistics, including where you’ll meet, how often, and how to tie

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