The new micro:bit V2 features three notable additions in a built-in speaker, built-in microphone, and programmable, touch-sensitive logo. Students can try programming the micro:bit with MakeCode and incorporate all of the new features found within the V2, which helps educators add interactive invention to learning.
Many of the insights we’ve gained about education amid the pandemic are lessons most of us wouldn’t have thought we would need to learn but they have become very valuable. Now, educational leaders are dealing with the prospect of carrying over these insights as they create meaningful student experiences while also trying to apply new knowledge going forward.
The Wonder Workshop team has gone above and beyond in ensuring their coding and robotics tools (or, at the very least, digital variations of them all) remain available to students who might be doing their learning from home. The availability of their Dash’s Neighborhood platform enables students to explore coding concepts and create the same authentic programs online.
In terms of its looks, the micro:bit V2 is very similar to the original micro:bit and even costs roughly the same as well. It has tons of added capabilities, however, and can bring exciting new wrinkles to coding education with the addition of a built-in speaker, a built-in microphone, and a redesigned LED matrix for creating programs. Keep reading to
Jean is a paralibrarian at the Erving Public Library in Erving, MA and, like so many others, she’s had to adapt some of the library’s programming to be accessible remotely—something she’s found success with so far by maximizing the resources she has available to her, including her colleagues at the library.
In the webinar, a lot is covered and we hope there is some helpful information for what you need when it comes to coding education in remote learning. Thanks to how it’s evolved along with the emergence of the Ozobot Classroom learning management system, teachers and students have been able to continue making use of this STEAM solution.
We have presented our November EdTech grant to Charnley DeMeritt, who is a STEM lab teacher at the Oakview Elementary School, which is located in Simpsonville, SC! Part of the Greenville School System, their STEAM lab has evolved into a place where all students can experiment, think critically, and develop both hard and soft skills from their initial failures.
Flippity is an online tool teachers can use to easily turn any of their Google spreadsheets into sets of online flashcards plus various other instructional tools. Whether you’re in need of some flashcards that help students study, want to turn your classroom content into a game show and reviewing tool hybrid, or even help kids learn through board games, Flippity
For thousands of children, physically attending school in person is the only notable way they can connect with others. It may be because they’re living in very rural areas without guaranteed Internet access or they may struggle with economic limits that prevent them from paying for an Internet plan but these newly illuminated inequities in remote learning aren’t really new.
While it’s not the environment we’d all want to be using the databot in, this post paints a prime picture of how the databot is adaptable in almost every learning situation! Keep on reading to learn more about how teachers have found success using this data-collecting bot in different learning scenarios and with their students of all different ages.