Eduporium Blog

  1. Eduporium Experiment | Tello EDU Drone Pt. 2

    Eduporium Experiment | Tello EDU Drone Pt. 2
    The Tello EDU is a small, lightweight educational drone with a purposeful design that helps enable seamless integration in K-12 classroom coding projects, STEM experiences, and CTE curricula. One of the signature DJI drones, students can program it using Scratch, Swift, or Python and utilize the Tello app to redefine real-world lessons in many different subjects.
  2. Eduporium Weekly | Good STEM Enrichment Activities in Schools

    Eduporium Weekly | Good STEM Enrichment Activities in Schools
    STEM experiences help students in many ways and educators are always finding new ideas for improving them. One of those popular options, of course, is through enrichment programs. The benefits of STEM learning are great but they’re often capped in the classroom, meaning more school leaders are encouraging students to participate in STEM outside of school.
  3. Eduporium Weekly | Some Ideas For Values In Your Makerspace

    Eduporium Weekly | Some Ideas For Values In Your Makerspace
    Perhaps for the best, there’s no blueprint for creating a school makerspace but there are some strategies educators can employ that might help to set theirs apart. Whether your makerspace is big, small, stationary, mobile, or full of high- or low-tech tools, these are some of the coolest characteristics that the best makerspaces share—both physical features and attitudes.
  4. Rising Resources | Screencast-O-Matic

    Rising Resources | Screencast-O-Matic
    As a mobile application or desktop program, Screencast-O-Matic can help make mobile video recording and editing easier on any teacher who likes to customize the content they teach with. Plus, students can get creative with the projects they produce thanks to the simple user experience that makes Screencast-O-Matic a great tech tool in creative education.
  5. Google Expeditions VR App Alternatives in Education

    Google Expeditions VR App Alternatives in Education
    The Google Arts & Culture app was the frontrunner for Google Expeditions replacements when it was first announced the app would be discontinued. It definitely was one option but these other app-based alternatives provide students with different experiences and educators can use them either as a basis for classroom VR lessons or to supplement other STEAM activities.
  6. Tips & Tricks | The Cue Robot from Wonder Workshop

    Tips & Tricks | The Cue Robot from Wonder Workshop
    The Cue Robot is similar to Wonder Workshop’s Dash Robot in its shape and functionality, but there certainly are some key differences between the two. Most notably, the Cue is well-suited for teaching teenaged students since it’s a bit more complex. It also has more memory, a better processor, more advanced sensors, and a text-based JavaScript coding environment.
  7. Rising Resources | Panoform for VR Creation

    Rising Resources | Panoform for VR Creation
    Designed to do more than simply immerse them in vivid content, Panoform VR empowers students to become creators and own how they design and view new-age media. Though it may seem complex and highly technical, it’s actually very accessible—even for beginners who’d like to explore creating in VR and students who enjoy learning with this medium.
  8. Our Latest STEM Grant Goes to Jennifer Susko

    Our Latest STEM Grant Goes to Jennifer Susko
    Working with students at Riverside Elementary East, Jennifer has played a key role in starting a school STEM program that’s set to enter its second year. She’s helped students in many traditionally underserved categories by committing to increasing equity in STEM learning and inspiring children from all backgrounds to explore STEM opportunities.
  9. Classroom Packs: A Solution for Collaborative STEAM Learning

    Classroom Packs: A Solution for Collaborative STEAM Learning
    The class packs on our store—available for many top STEAM items across disciplines—come with everything educators need and they fit in different instructional formats. The components often include the main product—usually 6-30 units depending on the size of the bundle. Then, there are various accessories, like chargers, project guides, and teacher materials.
  10. Eduporium Webinar on the Marty V2 from Robotical

    Eduporium Webinar on the Marty V2 from Robotical
    We joined Robotical’s Head of North America, Hal Speed, to talk about the Marty Robot V2. Beginning with the basics, Hal demonstrated how to get started with the different coding environments and, in the replay, you can learn how to insert the battery, how to use Marty in unplugged mode, and how to access the Marty the Robot V2 app.

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