Our Eduporium Experiment series is one of our longest running blogs. Whenever we add new STEAM solutions to our store, we try it out so we can learn all about it. Over the years, we've covered dozens of top STEAM teaching tools, offering our first-hand insights and tidbits for educators. We believe this content gives K–12 teachers valuable information when it comes to using various STEAM solutions with their students. Our team analyzes products from different points of view and even considers implementation strategies in different educational environments. Whether it's most useful in the makerspace, library, or in the general classroom, we're happy to continue providing these helpful guides. You'll even find classroom-ready STEAM projects to try with your students. Browse through the posts or use the search bar on the left to find exactly what you're looking for.
In each 'experiment,' we provide key background information on the STEAM tool being featured. From there, we explore an actual project. This allows us to discover subtle tricks and hints that are extremely helpful for educators to know. Whether it's a coding tool, educational robotics solution, or even an engineering kit, we do our best to cover everything educators are investigating. As the Eduporium Experiment series has expanded, we've come a pretty long way. Now, you can find dozens of helpful articles that may include step-by-step project guides, troubleshooting suggestions, and even our thoughts on what makes each STEAM tool worthwhile for 21st century students. Find our insights on integrating STEM tools like the Bee–Bot, Finch 2.0, Ozobot Evo, micro:bit V2, and so many more!
While much of teaching and learning is now taking place outside of the typical classroom setting, Wonder Workshop has remained committed to creating solutions that are easy to access, learner centric, engaging, trackable, and provide parents with the knowledge and tools to assist their children while learning at home. Learn about the virtual Dash here!
Starting as an iOS-exclusive robot, Root has just recently implemented an online coding platform which can be accessed on most major devices! With iRobot’s online coding platform, students don’t even need the physical Root to practice coding! Keep reading if you want to learn more about how students can code at home with Root’s Virtual SimBot.
Modeled off of the popular and inclusive Sphero Mini Robot, their Mini Golf Kit comes with a custom, redesigned Sphero Mini that looks like a real golf ball—and students can drive, program, and play with it in all kinds of ways as they try to sink their own hole-in-one! Keep reading to learn more about the simplicity of the Sphero Mini,
Not sure if littleBits would work in your classroom? The Educator Starter Kit is designed for one educator and 1-2 students to test out the littleBits invention system before committing to classroom, schoolwide, or district-wide implementation. STEAM lessons include everything from constructing simple circuits to coding the functions of servos!
When paired with the BOLT, writing code in the Sphero Edu app proved easy thanks to the step-by-step tutorials and detailed videos of the process. The coding levels offer a progressive experience, allowing students with varying programming experience to experiment, get creative, and learn new STEM skills with BOLT!
Our friends from the Ozobot team released their highly anticipated Ozobot Classroom learning management system in the last month, providing some new and helpful options for teaching coding with the Ozobot Evo. With this free, web-based platform, any educators with two or more Evo Robots can gain real-time insights that are as exciting to discover as they are valuable.
The RVR is the first Sphero robot that can drive over practically any surface and be programmed and customized to inspire creativity in students. It’s outfitted with an expansion port and on-board power supply that allows students to build onto their robot with littleBits or other third-party hardware, like the micro:bit or Raspberry Pi.
The Ozobot Evo offers one of the best introductions for young students to learn the foundations of coding without the need for a screen and can help them build towards learning other programming concepts by first mastering block coding. Read on to see how their class packs make it even better.
Google Expeditions has become a technology staple in many schools due to its ability to transport students to another location without them ever stepping foot outside the classroom. Students can become immersed on a guided tour through multiple locations or historic events, like The French Revolution and a lot more!
The pi-top [3] laptop helps teachers create some exciting opportunities for kids to not only engineer their own modular laptop but to invent, code, and create an endless number of projects, too. We decided to put together our laptop and produce a light and sound show. And, as we can attest, even if kids are new to coding, the instructions