Coding is, of course, a hugely important area of 21st century education. Whether they're as young as Pre-K or ready to enter college, coding is extremely relevant to almost every student's future. Thankfully, millions of educators and administrators realize the importance of teaching kids to code. Whether it's a curricular requirement or part of an informal school club, programming experiences are amazingly valuable for students. There's also plenty of options, so educators can find something without complicated or pricey features. In this section, you'll see a lot of different topics related to K-12 coding. These include features on particular STEM tools, insights on coding integration, skills students can develop and more. There's also something for teachers of all grade levels. Whether you teach the early grades or have students with the foundation to take the next step, you'll find helpful resources for teaching coding in the classroom.
Coding is truly an experience that all K-12 students can have. Starting in the early grades, students can code screen-free with a tool like the Cubetto Robot. Then, they can start to increase their coding skills and explore Blockly environments using tools like the Dash Robot, Ozobot Evo, and many others. From there, students can explore a bunch of different languages, like Snap!, Scratch, MakeCode, and more and, eventually, expand their skill sets by exploring text-based languages, like JavaScript and Python. All the while, the STEM solutions we advocate for also allow students to learn the most important coding concepts, like loops, variables, inputs, conditionals, and syntax. With a natural progression that leads to increased computer science competencies and enhanced future readiness, it's tough to understate the relevance of coding experiences in the classroom.
Designed to provide students in second, fourth, and fifth grade with some innovative learning opportunities, teachers were thrilled to use the bundles of new technologies in their classrooms thanks to donations from our team and some of our premier manufacturer partners, including Ozobot, Sphero, Modular Robotics, Microbric, and E-Blox and the results are in!
Collaboratively conceived by the Eduporium and Highlander teams, this program has allowed students at three Rhode Island elementary schools to use new STEM tools in their classrooms. Those technologies? A lot of them were generously donated to the teachers by our partners from Ozobot, Modular Robotics, Sphero, E-Blox, and Microbric.
The Curious Cars kit in particular comes with six pieces of technology, all very uniform in size, and all encased in soft, malleable plastic. They are clearly labeled in simple language, and the whole kit is very fun to touch, which is designed to be encouraging for learners and get them started with getting their hands on the technology.
We all know that kids today love technology. Whether it’s tablets, smartphones, laptops, or whatever else they play with, once they hit nine or 10 years old, they seem to be glued to some sort of device. A lot of these children are sitting in front of computers and bettering themselves at the same time. That’s right—they’re playing Minecraft.
Bloxels is in a field of its own. Why? It empowers students as young as five years old to try their hand at video game design. Seriously, students from grades K-8 can build an entire video game from scratch with Bloxels’ blocks and gameboard! It’s a totally hands-on experience during which students use the different blocks to design layouts and
Every February, the education community comes together for one day of future-focused learning. By celebrating Digital Learning Day, educators give their students the opportunity to experience learning that’s more geared toward the future and to try something new in the classroom. Best of all, there’s no wrong way to spend Digital Learning Day!
Covering engineering, arts, programming, and robotics, Hummingbird is a true STEAM experience as it combines technology and robotics with artistic creativity. Students use the kit’s components, including LEDs, motors, sensors, servos, and craft materials to build a functional robot that they can program in various languages.
Among the newest STEM tools added to our store is the Airblock drone from Makeblock, an exceptional way for students to explore aviation and dive into long-lasting innovation. They don’t even need any prior coding experience to learn with Airblock—just an eye for exploration and the desire to take charge of their learning!
The EdCreate Kit is something all STEM teachers should be looking to add to their classrooms. It’s pretty much guaranteed to inflate students’ skills as they expand on Edison’s build with 115 interlocking parts they can use to create five exciting, new robots. The EdTank, EdDigger, EdRoboClaw, EdCrane, and EdPrinter.
We strive to make sure we’re offering the very best and the very latest in terms of EdTech products and, because of that, our store is constantly being updated. Whether it’s coding tools, VR, 3D printing, or something else, we love to stay on top of the latest trends in K-12 technology. Here are some of the newest technologies added