Among the changes that have taken place in education over the last few years, perhaps one of the largest and most significant ones has been the emergence of computer science. Some districts require students to take computer science courses and plenty of others make sure they get at least some exposure to it through electives or afterschool clubs.
This week’s Eduporium Experiment is all about the basics of the incredibly popular and powerful micro:bit board. The micro:bit is essentially a mini, portable, programable computer that has a variety of uses in and out of the classroom. It can help students learn basic coding, engineering skills, and help spark their creativity.
You may have heard from the source itself (or maybe from our social media) that there was a new Raspberry Pi board launched on that very day. The Pi 3 is now the newest version of the powerful microcomputer and got us thinking about how schools can use each version of the Raspberry Pi in STEM education. Read on to
The Code–a–pillar is a robotic tool for introducing kids as young as three to coding. Its replaceable sections—just like the ones on a real caterpillar—represent different actions and kids customize them and control the robot’s movements! No other early education STEM tool provides a better balance of programming and play than the Code–a–pillar.
Coding is arguably far and away the most important skill that our students need to learn and the structure of today’s economy certainly supports that belief. It’s not that simply the highest-paying jobs require workers to be proficient in coding—it’s even starting to trend towards the entire workforce needing coding skills in some form or another.
The various educational drone kits from OnPoynt are designed to allow for class-wide collaboration and getting your students innovating, 3D printing, and flying both in and outside the classroom safely and effectively. Plus, OnPoynt’s line of innovative and highly customizable drones take learning to new heights—both literally and figuratively.
Robotics kits are incredibly valuable for teaching students the skills they really need to know. They’re useful for shaping real problem solving skills, creativity, and, most importantly, coding. The best part? Students can use robotics tools in any grade—starting in Pre-K with super simple models and continuing through high school with the more complex tools.
Students as young as first or second grade are able to experience what it’s like to think like a computer scientist thanks to technology tools that replicate the process in a way that’s introductory and age appropriate. Today, computer science is a necessity and, in schools, its prevalence is finally starting to reflect that.
Collaboration and problem solving are an integral component of the modern-day workforce and, for that reason, have become an increasingly common part of modern education. Those who are able to break problems down and utilize a certain way of thinking to solve them while also incorporating technology are very valuable.
If you want your kids to start coding, you’re not alone. And, you’ve come to the right place! By the time elementary-aged students enter the workforce in 10 or 12 years, coding will be as mandatory as showing up for work. Luckily, we have two new secrets to help kids get ahead of the game—the Base and Ultimate kits from