EdTech

teaching with edtech in the classroom


Educational technology has, of course, completely transformed how today's K-12 students learn. From basic 3D printers and virtual reality systems to simple coding robots and screen-free building tools, countless numbers of educators have been able to affect education for the better and help children develop transferrable skills for the real world. Since EdTech now covers so many areas, however, there often remains a lot for teachers to learn about and explore. Not every technology tool will impact your students in the same ways, nor will they enhance every single lesson. It's more about finding the right solutions for the right situations and building high-quality instruction from there. In this section, we cover everything from specific classroom STEM kits to insights on integrating EdTech tools in teaching. And, we'll continue adding new resources with thoughts on the many branches of the EdTech tree.
EdTech resources are constantly impacting student development and redefining how educators can engage them. Besides those hands-on technologies, digital tools and platforms also play a huge role in learning. From coding or artificial intelligence to social-emotional learning, the instant availability of EdTech resources generates many revolutionary opportunities all throughout the world of K-12 and higher education. When it comes down to it, however, equitable access to technology can be a complete game changer. With these opportunities, students can build the hard and soft skills to navigate our increasingly complex world. And, no matter how complex or simplistic EdTech activities are, they can help catalyze that development. We encourage you to browse the content below and reach out to our team with any questions.

  1. You Want our Best Stuff? You Got It

    You Want our Best Stuff? You Got It
    As the summer ends, you probably don’t need us to tell you all this but it’s buying time for classroom teachers, STEM professionals, and many school technology directors. To help move this process along and make it as easy and affordable as possible for you, we’ve created a bit of our own EdTech glossary to help you find what you
  2. Eduporium Experiment | Marbotic Pt. 2

    Eduporium Experiment | Marbotic Pt. 2
    Essentially, the premise of Marbotic is providing preschool teachers with a technology tool that engages students, allows for physical interaction, introduces letters and numbers, and helps build their foundational tech skills. You can probably see why we’re such big fans of this system and how it allows for tactile learning at such a young age!
  3. Eduporium is Now On PEPPM Hardware and Software Contract

    Eduporium is Now On PEPPM Hardware and Software Contract
    Eduporium, a one-stop STEM and Educational Technology solutions provider for teachers has been added to the PEPPM 2018 General Hardware and Software Catalog Contract. PEPPM is a national cooperative purchasing program that is dedicated to streamlining the process of EdTech procurement for educators. Learn more indside.
  4. Working With the Highlander Institute and Our Partners

    Working With the Highlander Institute and Our Partners
    Collaboratively conceived by the Eduporium and Highlander teams, this program has allowed students at three Rhode Island elementary schools to use new STEM tools in their classrooms. Those technologies? A lot of them were generously donated to the teachers by our partners from Ozobot, Modular Robotics, Sphero, E-Blox, and Microbric.
  5. Eduporium Weekly | Minecraft as a Legitimate STEM Tool

    Eduporium Weekly | Minecraft as a Legitimate STEM Tool
    We all know that kids today love technology. Whether it’s tablets, smartphones, laptops, or whatever else they play with, once they hit nine or 10 years old, they seem to be glued to some sort of device. A lot of these children are sitting in front of computers and bettering themselves at the same time. That’s right—they’re playing Minecraft.
  6. Eduporium Weekly | 5 Ways to Celebrate Digital Learning Day

    Eduporium Weekly | 5 Ways to Celebrate Digital Learning Day
    Every February, the education community comes together for one day of future-focused learning. By celebrating Digital Learning Day, educators give their students the opportunity to experience learning that’s more geared toward the future and to try something new in the classroom. Best of all, there’s no wrong way to spend Digital Learning Day!
  7. Eduporium Weekly | 5 New STEM Tools on our Store

    Eduporium Weekly | 5 New STEM Tools on our Store
    We strive to make sure we’re offering the very best and the very latest in terms of EdTech products and, because of that, our store is constantly being updated. Whether it’s coding tools, VR, 3D printing, or something else, we love to stay on top of the latest trends in K-12 technology. Here are some of the newest technologies added
  8. Why High School is the Perfect Time for Robotics

    Why High School is the Perfect Time for Robotics
    There’s robotics kits designed for classroom use and then there are the ROBOTIS robotics kits, which are designed for serious learning. What makes them different? Well, they’re not just for breaking the ice and introducing robotics to students while they’re young. Many of the ROBOTIS kits are designed specifically for high school students.
  9. Custom Lessons in the STEM Curriculum with Snap Circuits

    Custom Lessons in the STEM Curriculum with Snap Circuits
    Snap Circuits’ compact, classroom-friendly kits allow educators to introduce key STEM ideas, like electricity, motion, and environmentalism while students play. Talk about a win-win situation. Among plenty of others, you’ve got the Snaptricity kit, the Motion kit, Green kit, and Arcade Kit—all of which are game changers in hands-on learning.
  10. Transform Ideas into 3D Objects with the Carvey CNC Machine

    Transform Ideas into 3D Objects with the Carvey CNC Machine
    The Carvey is a powerful, simple, and accessible CNC machine that puts students in control of Maker Ed! With its free and easy software program, students in middle and high school can transform their ideas to digital designs then into tangible objects as they build invention, innovation, and maker skills that will serve them well for years to come!