Codesters is a digital programming platform that’s great for helping educators keep student coding opportunities flowing. In this week’s Rising Resources post, we’re exploring Codesters and what makes it a valuable tool for teaching coding in the classroom. To start, it’s free to sign up and helps make coding fun and challenging for students.
Students can program the Sphero BOLT Robot to roll around, program its LED lights, program its sounds, and add loops to repeat programs. When programming the BOLT, they can use the various programming blocks in the Sphero Edu app. With these blocks, students can build programs for the BOLT to run and build their CS foundation at the same time.
Using this tiny tool, students can start to learn all about computer science concepts and even drive the robot using their facial expressions. It’s a great option for getting started with robotics in the classroom and offers a smooth initial experience for coding during the school day or in an afterschool robotics club. Keep reading to learn more about it!
The NAO Robot V6 is easily one of the world’s smartest robots and arguably the most powerful STEAM solution you’ll find on the Eduporium store. This humanoid robot comes with a huge array of educational and experimental value and it’s ready to go right out of the box whether educators purchase a used NAO robot or a brand-new model.
With three different levels, students can try block coding, hybrid coding, and text coding while controlling a variety of the Root’s features. There have also been updates to the Root, including new Android and computer or laptop compatibility. We’ll introduce you to the iRobot coding simulator as well and explore its amazing features!
Though it’s ideal, having a physical robot is not always an option for students learning outside of the classroom and that’s why these various virtual resources have become so important. Among those is the Shape Tracer game from Ozobot, a cool, Web-based platform students can use to code a virtual Ozobot right on their screen.
The new micro:bit V2 features three notable additions in a built-in speaker, built-in microphone, and programmable, touch-sensitive logo. Students can try programming the micro:bit with MakeCode and incorporate all of the new features found within the V2, which helps educators add interactive invention to learning.
For this week’s Rising Resources post, we took a deeper look at Hatch—an online platform that just about anybody can use to start building or fine tuning their programming skills. The Hatch platform helps make discovering coding concepts easy for kids as young as eight years old and includes various projects and challenges that help them progress.
We have awarded our final $500 EdTech grant of the year (and of the decade!), closing out 2019 with over $5,000 worth of technology contributions to schools and teachers around the country! For the month of December, we’ve awarded our grant to Ellen Peterson, a STEM and technology teacher at the Smithfield Middle School in Smithfield, VA.
The first time students open the box that holds the Sphero SPRK+, the robot will be in Deep Sleep mode. They can bring it to Sleep mode by placing it on the charging cradle. Sleep mode is equivalent to standby, which allows Sphero to remain ready to connect for up to nine months without being recharged.