Tech

using tech in the classroom

  1. Student Mental Health And Their Screen Time

    Student Mental Health And Their Screen Time
    While other pandemic-induced issues, like inequity, isolation, relationships, and SEL have been crucial focal areas, the effects of too much screen time on their daily development have also caught up with many students. As we continue to hone in on student mental health concerns, it’s often important for parents and educators to keep digital wellbeing in focus for kids.
  2. Using The Owl Labs Meeting Owl 3 And Meeting HQ

    Using The Owl Labs Meeting Owl 3 And Meeting HQ
    The Owl Labs team originally developed their 360-degree cameras and the software for use outside education—typically for corporate settings. As the pandemic and remote and hybrid learning set in, however, this tech quickly helped to redefine how kids accessed instruction. Jump to today and their virtual meeting tools continue to positively impact student engagement.
  3. Rising Resources | Kahoot! And Game-Based Learning

    Rising Resources | Kahoot! And Game-Based Learning
    Kahoot! is an online review platform that helps teachers make learning fun, engaging, and shareable through games. It was created with the principles of social play and learning as a main goal by helping educators create and inspire inclusive environments in which students can collaborate with each other and get genuinely excited about learning. Read on to learn more!
  4. Rising Resources | Exploring The Google Jamboard Platform

    Rising Resources | Exploring The Google Jamboard Platform
    Google Jamboard is part of the G Suite for Education and features its own interactive whiteboard for teachers to use in their instruction. Even as most remote learning has faded away, it makes a very helpful tool for many 21st century teachers. So, this week, we explored the Jamboard platform a bit further for you, including the variety of benefits
  5. Eduporium Weekly | Augmented Reality in Education

    Eduporium Weekly | Augmented Reality in Education
    In schools, AR can help create unique and strong learning experiences for students of all ages. In fact, its versatility offers teachers so much potential solely in terms of amplifying engagement. Plus, the variety of avenues they have for using augmented reality help make it viable in almost any subject, offering the chance to educate students in new and affordable
  6. Eduporium Weekly | Defining and Developing Digital Literacy

    Eduporium Weekly | Defining and Developing Digital Literacy
    There are all sorts of ‘literacies’ that we tie in with 21st century education, from financial literacy to media literacy and, of course, digital literacy. Each of these literacies have become crucial in today’s world for one reason or another. And, of those, digital literacy remains extremely important—not only for students to learn, but also for adults already out in
  7. Eduporium Featured Educator: Jennifer Gallatin

    Eduporium Featured Educator: Jennifer Gallatin
    Jennifer works largely with middle school students to help them learn key STEM skills through real-world experiences. Whether it’s introducing them to coding and robotics or digital design experiences using CAD tools, like TinkerCAD, she’s helped them build new problem-solving competencies and increased the interest many of them have in computer science.
  8. Google Expeditions VR App Alternatives in Education

    Google Expeditions VR App Alternatives in Education
    The Google Arts & Culture app was the frontrunner for Google Expeditions replacements when it was first announced the app would be discontinued. It definitely was one option but these other app-based alternatives provide students with different experiences and educators can use them either as a basis for classroom VR lessons or to supplement other STEAM activities.
  9. Eduporium Featured Educator: Matthew Strine

    Eduporium Featured Educator: Matthew Strine
    For the month of October, we hear from Matthew Strine, who’s a STEM teacher in the Monessen (PA) School District. He’s had the opportunity to impact students through STEM learning and, whether it’s hands-on projects or challenging students to think critically, he certainly understands the importance of relevant learning experiences.
  10. Featured Educators: Amanda Graves and Cathy Fernandez

    Featured Educators: Amanda Graves and Cathy Fernandez
    Amanda and Cathy each work at the E.T. Booth Middle School in the Cherokee County School District (GA). They work together in a number of creative ways to help empower students to create technology projects, specifically with podcasting. Despite facing some challenges, this pair of educators has found some inspiring ways of using EdTech tools!

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